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Old Dec 05, 2009, 08:40 AM // 08:40   #21
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Has XTH been dropped from the agenda? At this point, it would be nice to just know one way or the other.
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Old Dec 05, 2009, 09:17 AM // 09:17   #22
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busy month is busy cant wait
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Old Dec 05, 2009, 09:22 AM // 09:22   #23
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Quote:
Originally Posted by Regina Buenaobra View Post
  • The Test Krewe opened to members earlier this week. At the moment they're reviewing a few proposed changes that the designers have drafted and put up for discussion. This mainly involves skill balance updates.
Any chance of adding a more detailed description of how this works? Do you listen to everyone on everything? How much influence do they have? ...
Just so that we know who to be pissed at once the skill balance arrives.
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Old Dec 05, 2009, 09:26 AM // 09:26   #24
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great trailer, too bad that asuras seem to have lost their nerve, they're less annoying as it seems ;p

big thanks for posting those informations here, the real thing is - the more official anet posts here, the less qq later ;p
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Old Dec 05, 2009, 09:27 AM // 09:27   #25
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Thanks for the info Regina, the trailer was awesome. I can't wait to get to play one of those charr in GW2.
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Old Dec 05, 2009, 09:35 AM // 09:35   #26
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Fantastic trailer, little jumping asurans and Charr with guns! Whole trailer was great, but the dragon at the end, wow.
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Old Dec 05, 2009, 09:36 AM // 09:36   #27
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Whooo awesome trailer! The charr guy's voice is so f*cking awesome!
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Old Dec 05, 2009, 10:50 AM // 10:50   #28
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@ gremlin: Yup - I think its pretty awesome. ^_^

@ Celios: According to Regina's Journal posts the XTH has not been dropped. They are still working on it. Please be patient.

@ rangereminem1984: That it is.

@ Agar: I believe it was mentioned on guildwars.com that they may accept new applications at a later time. I might be wrong though.

@ upier: I am not sure that is something that can be answered at the moment because we are under an NDA. I can ask Regina about it and see if anyone from the Test Krewe can answer more details about how it works, in general. As for their influence, I would assume that anyone who gives input on such stuff has their opinion taken into account. I do not think one person's opinion is worth more than another person's opinion. As for being pissed about the skill balance: Q.Q - There is no need to be mad. If you have an opinion on a skill, bar or mission..Why don't you pm me and let me know? Since I am in the Test Krewe, I will keep it in mind if that topic comes up and take your opinion into account before I fully put mine down to the team.


@ Everyone else: That trailer really does rock. You should go vote it up on the digg it website: http://digg.com/pc_games/New_Guild_W...Races_of_Tyria

I hope that helps answer questions.
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Old Dec 05, 2009, 11:46 AM // 11:46   #29
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Quote:
Originally Posted by Regina Buenaobra View Post
We released an awesome (IMO) new Guild Wars 2 trailer today. This is a project that has been in the works for months, so it's really gratifying for all the teams to be able to read your positive reactions and constructive criticism.
It is awesome indeed. I've downloaded the 1080 version and watched it several times
Can you confirm most (or some parts) of it it's actual game footage? I remember watching GW1 trailers like this one and... well... you know...
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Old Dec 05, 2009, 01:10 PM // 13:10   #30
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Regina,

Thanks for the game updates. Even tho some of them are a bit vague and could have used a bit more detail, i think you have taken a major step to keeping the community informed, and this is all many have asked for. It makes people in the game feel like someone is doing something still on thier behalf and, i think, will cut down on much QQing in the future. We know that with so few of you still working on this game, that your schedules and work load must be quite big, but thank you for taking a few minutes out of the month and keeping us informed. I look forward to seeing this become a trend.
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Old Dec 05, 2009, 01:20 PM // 13:20   #31
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The trailer reminded me that most likely there will be racial bonuses.
Because they're cool.
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Old Dec 05, 2009, 01:24 PM // 13:24   #32
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Thanks on the heads up Regina, looking forward to the next updates

I was really astonished with the trailer, btw. Great work there. Keep it up.
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Old Dec 05, 2009, 01:49 PM // 13:49   #33
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Quote:
Originally Posted by Regina Buenaobra View Post
[*]The Test Krewe opened to members earlier this week. At the moment they're reviewing a few proposed changes that the designers have drafted and put up for discussion. This mainly involves skill balance updates.[/LIST]
So reading this suggest to me that you're still working on balance update, meaning there won't be one this month?

Though that's probably not so bad with the monthly being 2 weeks away. Ain't so good that these bimonthly balances are every 4 months (assuming one happens in january)?

I get that there's been a fair bit implemented but at least manage your own expectations when you tell us you're switching away from monthly to bimonthly balances because you can't cope with them.

Other than that good to see you are actually letting us know what's happening now and again. Cheers for moving monthly again.

Last edited by fowlero; Dec 05, 2009 at 01:52 PM // 13:52..
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Old Dec 05, 2009, 02:09 PM // 14:09   #34
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Quote:
Originally Posted by ]HM[ Sabre Wolf View Post
Is it true from rumors that the pending skill update will not only include nerfs to SF, but nerfs to other farming builds that are commonly used? And possiably even Discord-Way?
I think we'll get an answer to this soon! But I've heard it several times yes.
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Old Dec 05, 2009, 02:32 PM // 14:32   #35
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She's pretty vague with dates in her post. Does anyone who'se any good at comprehensive reading understand wether or not the SKILL UPDATE was supposed to take place this december? (I recall the last update being mid september, so we should expect this one mid december aswell?


And:

With the Teste Krewe in place now, are we going to see an ACTUAL UPDATE, instead of changing around 10 skills? GW PvP is beyond bad, and it's not even the skill balance anymore. It's fact that the past 2 years, meta's have changed so incredibly slowly, it's simply become a boring game.

Nerf some of the obvious skills (Glass Arrows, Shattering Assault, Soldier's Fury, MoI, etc)

But buff a decent amount of skills into play. And I don't mean the lolOP kinda play.

Splinter weapon back to 53 dmg. (VoD is gone)
Tactics line
Wind Prayers (the touch dmg skills)
Blood magic (Make it do dmg over time to nerf bspam, but buff individual pressure)
...
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Old Dec 05, 2009, 04:11 PM // 16:11   #36
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haha the trailer ending was brilliant - no other one would have been so good as this one
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Old Dec 05, 2009, 04:14 PM // 16:14   #37
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ty for the updates Regina, I was a bit disappointed though that there was no mention of the new codex arena. The format had good reception with largely positive opinions, but it failed to attract a significant player base. What is the conclusion of the implementation of sealed deck?
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Old Dec 05, 2009, 04:25 PM // 16:25   #38
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Amazing trailer, but I really am more interested in professions and what they do.

I really am curious about what mesmer nerfs will be in the next skill update.
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Old Dec 05, 2009, 05:15 PM // 17:15   #39
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Can we at least get some clue that the skill update will be this year?
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Old Dec 05, 2009, 05:45 PM // 17:45   #40
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Quote:
Originally Posted by Gaile Gray
We did confirm that one fansite had a security breach. The website owner has been very open and forthcoming about the issue. The webmaster posted on the site to let site visitors know about the situation and to urge site members to update their credentials in order to eliminate matching credentials on the site and on any game account.
What site was it?
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